Measuring User Success in Digital Library Environments

1. Introduction

Harnad (1991), the University of Princeton cognitive psychologist, envisioned the electronic telecommunication network as the "fourth revolution in the means of the production of knowledge," following language (first revolution), writing (second revolution), and printing (third revolution). He explained that the first revolution made it possible to make and exchange ideas, the second revolution made it possible to preserve them without the speaker (speaker-independence), and the third revolution made it possible to preserve and reproduce easily (hand-writer-independence). Now, we are at the threshold of the fourth revolution (digitalized information and communication), which Harnad characterizes as "electronic skywriting." In Harnad's view, the most powerful tool of the fourth revolution is the electronic telecommunication network called the "Internet." The capability of the Internet to reach a global scale of users with near real-time communications is revolutionizing the means of production of knowledge (medium-independence). According to Massachusetts Institute of Technology economist Klinger (1994), when we were in the third revolution, the production cost of one page of information to reach one million people per day was about $60,000. But now with publishing on the Internet, the cost to reach this audience is only $2.50. The new cost is less than the five thousands of one percent of the original cost. The explosion of digitalized information has led to a new concept in information resource development and use--the digital library.

1.1. Digital Library

The concept of the digital library means many things to many people. It is applied to quite different phenomena, ranging from an actual library as an institution (Levy & Marshall 1995) to an individual-application computerized information system (Lynch & Garcia-Molina 1995). For the purpose of this research effort, we adopt the digital library concept of an individual-application computerized information system, particularly Internet-based information in the broadest sense, or Web-based information in a more narrow sense. (The Internet is the platform; the Web is the primary application running on the Internet.) Lynch and Garcia-Molina (1995), for example, have defined a digital library as "a system providing a community of users with coherent access to a large, organized repository of information and knowledge." The Web meets this definition in terms of coherent access to an organized body of digitalized information. The vast information resources housed on the Web currently constitute the primary example of a "digital library," accessible to many users from many sites. The digital library is becoming established as a component of library and information services, and it will grow to be an increasingly more important component of future library services as more users require Web access. Recently, a considerable body of literature in the field of library and information science and computer science has begun to give digital libraries serious consideration (see Drabenstott 1993, Communications of ACM, April 1995). The main thrust of this literature is on how to make a powerful and effective digital library. However, the literature has focused most attention on the attributes of resources and services. There is little attention paid to the attributes of the users and uses. Thus, there have been few opportunities to assess user or usage variables that address the success of the digital library, and generally accepted success measures for evaluating a digital library do not exist. Some influential researchers call for more research in this area (Bishop et al.1995, Lesk 1995, Peters 1995, Lopata & McClure 1995).

1.1. User Satisfaction in an Objective Output-Oriented End-User Computing Environment

1.1.1 Definitions of User Information Satisfaction

Research on user information satisfaction (UIS) has been plagued not only by a lack of consensus on the definition of the construct, but also by a lack of agreement on its dimensionality. A review of studies on user information satisfaction reveals the widely divergent definitions--from the whole information system function in an organization (Bailey 1983, Baroudi 1987), to an information service function within work-groups (Kettinger 1994), to an individual application information system or to individual reports and queries (Doll 1988, 1995). Bailey and Pearson (1983) define UIS as the sum of a user's attitudes toward a variety of factors of an information system. They identified 39 factors as comprising the domain of satisfaction. Melone (1990) defines UIS as a user's attitude to respond favorably or unfavorably to a computer system, application, system staff member, or a process related to the use of that system or application. Kettinger (1994) defines UIS as a user's attitude toward the production and service activities performed by an information service department. Doll (1988), defines UIS as an end-user's satisfaction with a specific application. Chang (1993) proposed that the various definitions of information behavior should be categorized based on an attitudinal-behavioral continuum. One stream of definition focuses on the attitudinal dimension of UIS. The theoretical basis of these definitions is based mainly on Azen's reasoned action theory that links beliefs and attitudes to usage behavior. His theory suggests that usage behavior can be predicted by an individual's intention to use the system. This intention is determined by some weighted combination of the individual's attitudes toward IS-related objects. When researchers studied user satisfaction in this context, user satisfaction was defined as a weighted attitude toward IS related objects. Once the concept was defined this way, the operationalization procedures included two steps: (1) identify all the IS-related objects affecting a user's attitude toward IS and (2) develop a measurement instrument to gauge the user's reaction to those objects. Thus, user satisfaction measures in this category included all the situational factors affecting user's attitudes toward IS, such as the technical competence of the IS staff, the attitude of the IS staff, top management support, etc. At the other end of the continuum of UIS research are studies that emphasize the behavioral dimension. This view of UIS attempts to measure a user's satisfaction with the quality of information--the major output of IS. User satisfaction with information system quality is typically evaluated by measuring information attributes such as the reliability, format, and timeliness of the output. The underlying reasoning for this approach to UIS is that there may be a direct relationship between information quality and IS success. Chang (1993) insists that both the attitudinal and behavioral dimensions are useful means for determining information success. In this research, we will adopt Pearson's definition, "the sum of a user's attitudes toward a variety of factors of the information system," as the formative definition of UIS. This definition of UIS implies that satisfied information system users would be expected to show the following attitudes: (1) a strong acceptance of the information system, and (2) a willingness to exert considerable effort on behalf of the information system. In spite of this diversity in the definition of UIS, there has been considerable consensus among researchers on which aspects or dimensions of UIS are most significant for predicting UIS (See Figure 2). Building on the work of Bailey and Pearson (1983), Ive and Olson (1983), and Baroudi (1987), most researchers have emphasized the significance of the following three types of factors: * the information product quality (IPQ), which refers to the technical quality of reports and screens generated by the information systems, and includes items such as response time, format of reports, and accuracy; * the attitude towards staff and services (ISS), including items such as time taken for development of new systems and relationships with staff; and * the level of user's knowledge and involvement (UKI), which refers to issues such as training and involvement in system design. (Baroudi 1987). When these factors have been treated as casual determinants of overall UIS based on a four-item measure, Ives and Olson (1983) reported the correlation between overall UIS and a total score based on IPQ, ISS, and UKI factors as only .54. This low- to-moderate correlation has been attributed to several methodological and measurement problems. A considerable number of empirical studies have been carried out over the past ten years to improve the original UIS dimensions--the most important being Joshi 1990, Kettinger 1994, and Doll 1988. Most of these studies have utilized a cross-sectional design and have employed the statistical techniques of factor analysis or partial correlation. The studies vary considerably in terms of breadth or diversity in the types of users sampled. Numerous studies have focused on users within the same organization (Kettinger 1994, Doll 1988). Others have included a broader range of users but limited their samples to the IS sectors (Joshi 1990). The cumulative results of the research to date remain in dispute. Three researchers draw differing conclusions. Galletta and Lederer (1989) compared the original 39-scale UIS instrument developed by Bailey and Pearson (1983) with Ivy and Olson's a 13-scale UIS instrument by using 92 managers and executives in experimental and control conditions. They conclude that the 13-scale UIS instrument behaves more reliably than the detailed original scales for all groups, perhaps because of problems with scale units and origins, and with item heterogeneity. This conclusion suggests that researchers need more reliable measures of UIS and practitioners need to exercise caution when collecting and interpreting UIS scores. By contrast, questioning the validity of the conclusion of the Galletta and Lederer study (1981) leads Hawk and Raju (1991) to conclude that "the method used by the Galletta and Lederer (1989) for assessing test-retest reliability is not grounded in classical reliability theory. Analysis of their data suggests that the UIS instrument has adequate test-retest reliability". A different and more favorable conclusion is reached by Doll et al. (1995) who conducted a confirmatory factor analysis on the original UIS construct by using a sample of 244 respondents. Their results support the 13-item instrument as a measure of overall UIS, and they present four components as factors for explaining the UIS construct. The four components are (1) IS staff, (2) IS service, (3) Information Product, and (4) Knowledge and Involvement.

Overview of UIS Research

1.1.2. Evolutionary Approach toward the Study of User Information Satisfaction

Our own conclusion is that, despite the many types of problems cited (Iivari 1994, Malone 1990), the results of empirical studies conducted up to the present provide a model for UIS. However, even though the model is reasonably consistent, it is not particularly strong. This lack of strength leaves much room for improvement in our understanding of UIS. Several avenues have been proposed along which to seek improved models. Some are evolutionary in orientation, seeking to broaden and deepen the UIS framework (Joshi 1990, Kettinger 1994, Doll 1995); others are more revolutionary in their aims and look to overturn or displace the UIS construct (Kim 1989, Malone 1990). While there is no clear-cut division among these camps, we turn now to focus on the concerns of a set of evolutionary researchers who attempt to modify and incrementally improve the UIS model. In general, there are three major evolutionary or revision models for UIS: (1) Joshi's Model (2) Kettinger's model, and (3) Doll's model. Our approach in this research will be based on the work of the evolutionary researchers. Joshi (1990) focused on the organizational level of the UIS concept and argued that the UIS might be influenced not just by the original UIS factors but also by social and political factors in the information system organization. He introduced the equity construct borrowed from the equity theory. (As defined above, the equity construct is "the perceived inequality in the allocation of information system resources." Equity theory investigates the quest for fairness and equity in social exchange.) Joshi hypothesized that, in addition to the originally identified three factors of information product quality (IPQ), user's knowledge and involvement (UKI), and IS staff and service (ISS), equity is also likely to be a relevant factor in determining overall UIS. They conclude that there is a strong correlation (.67) between equity and overall UIS. Further, the addition of the equity dimension to the previously identified factors significantly increased the explanatory power from 48 % to 56%. These results support the importance of the equity dimension in determining user satisfaction at the organizational level. They recommended that IS researchers and practitioners take into account the likely influence of equity perceptions on user attitudes and behaviors. Kettinger (1994) emphasized the work group level of the UIS concept and argued that the UIS might be more influenced by the quality of service factors provided by service group. He introduced the SERVQUAL construct developed by Parasuraman et al. (1986) and applied it to a variety of consumer satisfaction researches. In his research, he adapted the SERVQUAL measure to provide more specific information about user satisfaction with the information service function. He found that while the three original dimensions of the UIS measure remain strong predictors of overall UIS, two aspects of IS service quality, "reliability" and "empathy," are also significant predictors. The result suggests that the original dimension of UIS may not be comprehensive enough to capture the more detailed dimensions of service quality in SERVQUAL, and that the reliability and empathy dimensions of service quality may be needed to supplement the original UIS measure in determining user satisfaction with information service functions. Doll et. al. (1988, 1994) focused on the individual level of UIS in response to the growth in end-user computing. They argued for the development of a UIS measure which reflects ease of use and information product items in order to measure the satisfaction of end users who directly interact with the computer for a specific application. Using a survey of 618 end users, they conducted a factor analysis and modified the instrument. The results suggest a 12-item instrument that measures five dimensions of end-user satisfaction: content, accuracy, format, ease of use, and timeliness. In the replication study using a sample of 409 users from 18 different organizations, they validated the UIS instrument's five dimensions and determined the strength of scales and each item's reliability. The reliability coefficient for the five dimensions were found to be as follows: content (.89), accuracy (.72), format (.78), ease of use (.85), and timeliness (.82). Doll et. al. suggest that researchers and practitioners can use these scales with confidence. The scales are referred to as the End-User Computing Satisfaction (EUCS) model. Henderickson (1994) conducted test-retest reliability studies of the EUCS. Whereas Doll (1994) reported relatively short-term reliability (two weeks), Henderickson investigated a long-term stability test over a two-year interval. He also assessed EUCS in varied application settings, using personal computer administrative end user and mainframe administrative end users in a large public organization. The results of the repeated test-retest using differing application platforms add further support to the reliability of the 12-scale EUCS instrument. We will use the EUCS scales as a formal UIS variable in this research.

1.2. User Satisfaction in a Subjective Interaction-Oriented Computer- Mediated Environment

1.2.1. The Nature of the Digital Library and Implications for UIS

The prior section dealt with user satisfaction in an end user computing environment, not a digital library. Extending the concept of UIS to the digital library domain requires some new thinking. If a digital library is comparable to the end user computing environment for which the original measurement construct was developed, we can adopt the EUCS measure without any modification. However, if the digital library is not comparable to that environment, we will need to modify the original construct to reflect the unique features of the digital library environment. In this section, we will start by presenting the concept of the digital library and discuss some features that make a digital library unique. For the purpose of this research, we define a digital library as an Internet presence (specifically Web presence). By this definition, we mean that the Internet, and specifically the Web, provides a coherent access to an organized body of information for a wide range of users in various locations. The users may access this information with little or no intermediation on the part of trained information professionals. In terms of the study of library and information science, the digital library may be one component of the physical, more-traditional library setting. By comparing and contrasting the digital library to other library components, we are able to identify several features that characterize digital library resources. Black (1995) classified information in a library into three broad conceptual categories based on format and control. The categories are: 1) Physical items the library controls, like book and periodicals 2) Digital information the library controls, like CD-ROM and online databases; and 3) Digital information the library does not control, like internet resources. The last category includes the resources that we view as the "digital library." The existence of this digital library component is having an impact on the library as a whole. According to his estimate, the internet resources that can be characterized as digital information that the library does not control will increase from a current 5% level to a 30% level in five years. Significant differences exist between the traditional library environment and the digital library environment (Levy & Marshall 1994, 1995). We identified three unique aspects of the digital library which may have implications for the UIS model. They are as follow: * The digital library system has a hypermedia computer-mediated environment * The digital library system has a multi-media information object. * The digital library system has a personalized user. These aspects are discussed below.

1.2.1.1. The Digital Library has a Hypermedia Computer-Mediated Environment

Hoffman and Novak (1995) defines a hypermedia computer-mediated environment (CME) as "a dynamic distributed network, potentially global in scope, together with associated hardware and software for assessing the network, which allows users to 1) provide and interactively access hypermedia content (i.e. 'machine interaction') and 2) communicate through the medium (i.e. 'person interaction')." The basic information access metaphor in the CME is navigation. They define navigation as the process of self-directed movement through a hypermedia CME. There are two important notions in hypermedia CME--telepresence and vividness. Steuer (1992) calls CME a "telepresence view of mediated communication, where presence is the natural perception of an environment and telepresence is the mediated perception of an environment." When interacting with CME, the user perceives two environments: 1) the physical environment in which he or she is present, and 2) the environment defined by the hypermedia CME. The strength of the experience of telepresence is a function of the extent to which one feels present in the hypermedia CME, rather than in one's immediate physical environment. Vividness, the representational richness of the hypermedia CME, may be increased by the structural characteristics of breadth and depth. Breadth refers to the number of sensory dimensions presented and is closely related to media concurrency and media richness. Depth defines the resolution or the quality of the presentation and is highly correlated with media bandwidth. In the hypermedia CME, both breadth and depth are, in general, high.

1.2.1.2. The Digital Library has a Multi-Media Information Object.

Reigngold (1994) describes a digital information object as a multimedia object consisting of three characteristics: (1) immersion, the user's feeling of being completely surrounded by the artificial world rather than seeing it on a small screen; (2) navigation, meaning the user's choosing a point of view and moving around in the multimedia object instead of just seeing the point of view that a cameraman or director has chosen, and (3) manipulation, meaning the use of a special tool to reach into that multimedia object and change it.

1.2.1.3. The Digital Library has a Personalized User.

Who is a digital library user? Although some researchers suggest an information analyst as a model for the digital library user, it is often not clear exactly what this model means. Does the digital library user himself interact with the system? Or does somebody else operate it and pass on information to him? Is the system user accessing information which is then passed on to someone else? Who is the operator, and who is the information consumer? Martin et. al. (1989) described information system (IS) users by using a typology developed to identify accurately the interaction between the user and the system. The typology utilizes two dimensions showing the main categories of interactions: (1) association, the extent to which the user is personally involved with the IS, and (2) purpose, the relationship of the information to the IS user's own work role and needs. By this typology, they identified nine categories of IS users from direct information consumer (who is an interactive user and employs information in his own decision role) to remote transmitter (who receives information indirectly and passes information on untouched to another user). The first category--the direct information consumer--is perhaps closest to the concept of the digital library user, given the nature of the digital library technology. The digital library is interactive, providing its user with direct access for navigation and data retrieval. A fully interactive digital library user has discretionary control over, and choice of, exactly how information is to be presented from moment to moment. He or she sees and makes judgments, and selects one path rather than another.

1.2.1.4. Implications for UIS

With earlier computerized information resource technologies, such as on-line or CD-ROM databases, the user and information source (i.e., the database) are generally separated by a query mechanism that serves as an intermediary. This mechanism, part of the user interface, allows input of a query in some structured format (for example, a query language). The system validates the format of the structured information request, processes the query, and presents the result of the query back to the user through the intermediary. If the query is found to be incomplete or improperly structured, the user may have the opportunity to refine and resubmit the request. (Some user interfaces may provide prompts or assists in developing or reshaping a query.) However, each information request (or re-request) is a distinct transaction. The individual user is not directly exposed to the system's process of interpreting the query in order to isolate the requested information, nor is the user able to manipulate or navigate search paths. The user may be said to be in "search" mode, seeking a response to an information request. Once the output provided by the system meets the user's requirement, the user is satisfied. In a digital library environment characterized as a hypermedia computer- mediated environment (CME), however, the user and the information source (the Web) are not separated but rather are "mediated" by the computer. By mediation, we mean that the person acts "through" the computer, which provides direct exposure to--and perhaps control of--navigational techniques utilized in order to locate desired information. The dynamic between the user and information system is changed as the user becomes his/her own intermediary. As the user pursues a desired information result, he/she is able to refine his/her own search process. The user may be in either "search" or "browse" mode, or may in fact blend "search" and "browse," trying various paths, placing bookmarks, retracing paths already traveled, and so on. That interaction "within the medium" is perhaps the most radical departure from traditional environments. In a digital library environment, users themselves interact directly with a digital library system to obtain the information they want and, in the process, they experience every interaction of navigational activity for themselves. Thus, the notion of "experiential" satisfaction characterizing the personal interaction through and within the digital library system is important. It may be the dimension that was missed in the original UIS measure. Thus, user information satisfaction in a digital library domain differs from the concept of user information satisfaction in earlier computerized information system environments in two interrelated dimensions--the perceived directness and variety of experience of UIS, and the content of UIS activities. The dynamic events created by multimedia information objects make it easier for users to experience a variety of activities, changing the content of UIS activities. These differences in UIS arrangements have implications for the definition of the UIS in a digital library domain.

1.2.2. Measure of Subjective Interaction-Oriented Experience

Given the fact that a digital library has some unique features that are not reflected in the existing UIS measures, we look now to the success measure being used in the Human-Computer Interaction (HCI) field. HCI has adopted the Flow construct to measure the subjective human-computer interaction experience. Flow is defined as the congruence between skill and challenge. A number of researchers have suggested that Flow is a useful construct for describing a user's interaction with computers (Hoffman and Novak 1995; Ghani et al 1991; Trevino and Webster 1993; Webster et al. 1993). Thus, we believe that the concept of Flow may help us move toward a more comprehensive measurement of user satisfaction with information system in the digital library domain.

1.2.2.1. Definition of Flow

Csikszentmihalyi (1990) developed a concept he called "flow." He defined it as "the process of optimal experience achieved when a sufficiently motivated user perceives a balance between his or her skills and the challenges of the interaction, together with focused attention." Based on this definition, Webster et. al. (1993) developed a construct called "Flow" that measures the subjective human-computer interaction experience. (The literature expresses the name of this model as "flow"; this paper, however, presents the term as "Flow" in order to accentuate the name of this research model and to avoid confusion with other uses of the word "flow.") Applying Flow to the hypermedia CME, Hoffman and Novak (1995) note that users "1) perceive a sense of control over their interactions in the environment, 2) focus their attention on the interaction, and 3) find it cognitively enjoying. When in the Flow state, irrelevant thoughts and perceptions are screened out and the user's attention is focused entirely on the interaction." Although UIS is measured in terms of quality of the output delivered by the system, measuring a user's subjective human-computer interaction experience in hypermedia CME presents different problems. Unlike information output, where user satisfaction can be readily attributed to activities and entities, an individual interaction experience has no direct guidelines for measurement in UIS. Hoffman & Novak (1995) indicate that Flow can be divided into two sub- categories; goal-directed flow and experiential flow. Goal-directed flow is "instrumental and utilitarian in nature, extrinsically motivated, characterized by situational involvement, and results in directed search and learning." In contrast, experiential Flow is "ritualistic and hedonic, intrinsically motivated, characterized by enduring involvement, and results in nondirected search and learning." They argue that goal-oriented Flow is a necessary, but not always a sufficient, condition to achieve user satisfaction in hypermedia CME and that overall satisfaction involves attaining experiential Flow as well. In the context of the digital library, goal-oriented Flow is what the user is actually left with after the output is delivered. Typically, goal-oriented Flow is evaluated based on the assessment of whether that actual output meets both user expectation and requirement. Because human-computer interaction experiences play a significant role in the hypermedia CME, the goal-oriented Flow dimension alone may not equate with a total assessment of user satisfaction, but rather may be influenced by the experiential flow of the human-computer interaction. Experiential Flow corresponds with the subjective human-computer interaction experience.

1.2.2.2. Subjective Satisfaction and Flow Theory.

Most research on user satisfaction in HCI has been on the basis of Csikszentmihalyi's "flow" theory (1990), which posits that the congruence between skill and challenge provides a frame of reference for the user's satisfaction. Accordingly, satisfaction judgments are based on the combined effect of skill and challenge. Hoffman and Novak (1995) describe the process by which satisfaction judgments are reached within the skill-challenge framework. 1) Users form the level of skills prior to use. These skills may be based on personal need, or past experience. 2) Users receive a level of challenge in their activities. 3) Perceived satisfaction may be either confirmed or not confirmed based on skill- challenge congruence. Congruence provides a baseline or anchor for the level of satisfaction. If incongruence is perceived to have occurred, then user satisfaction increases or decreases from the baseline level. Building on this conceptualization of satisfaction, the formal Flow construct has been defined by numerous HCI researchers as a comparison of a user's skill with perceived challenge. If skills exceed challenge, one can expect that a user would consider the service to be boring. If challenge exceeds skill, the user would feel anxiety and may view the system negatively. Generally, HCI literature has treated user satisfaction and service quality as related, but distinct, constructs. While there continues to be debate on the causal direction between these two constructs, recent research (Trevino 1993) seems to indicate that Flow is an antecedent of user satisfaction.

1.2.2.3. The Development of Flow

In 1989, Webster developed the Flow instrument to measure the congruence between user skill and the perceived challenge. Based on interviews and focus group meetings with users from a variety of organizations, determinants of Flow were identified. She found that, regardless of the type of activity, users used basically similar criteria in evaluating satisfaction and that these criteria span virtually all aspects of the activity. The scale was designed to be applied to a broad spectrum of activities, and as Csikszentmihalyi suggests "it provides a basic skeleton through its skill/challenge format encompassing statements for each of the four flow dimensions. The skeleton, when necessary, can be adapted or supplemented to fit characteristics of specific research needs of a particular organization." On the basis of analyzing data from four independent samples, she presents a 12-item scale consisting of four Flow dimensions including: 1) Control (the congruence between the skill and challenge) 2) Focus attention (the ability to focus) 3) Curiosity (the desire to attain competence) 4) Intrinsic interest (the desire to be involved in the activity for pleasure) Flow scales have been used in a variety of published HCI studies, and there is a growing literature in the HCI field critiquing its use. While not all of these studies have formally examined the scale's psychometric properties, several recent studies have done so (Ghani et al 1991; Trevino and Webster 1993; Webster et al. 1993). In general, the collective results from this research provide consistent support for the reliability of the Flow instrument on the four dimensions. Support for convergent validity and discriminate validity is mixed because several studies showed items loading on different dimensions, and the number of factors retained has not been consistent across the studies. Some recent Flow research argues in favor of an output only-based measure of Flow. In an empirical study, Webster (1993) showed stronger predictive validity for a 1992 version of a Flow instrument using only three dimensions (control, focused attention, cognitive enjoyment) as opposed to the Flow congruence between skill and challenge. Arguing in favor of the congruence score-based instrument, Hoffman and Novak (1995) state that superior predictive power of the output-only measure must be balanced against its inferior diagnostic value to the practitioner. Additional improvement to the 1989 Flow scales, recommended by Webster (1992) and aimed at overcoming problems created by using negatively worded items, were made by Trevino and Webster (1993). In sum, while versions of Flow continue to be critiqued and improved, Flow stands as the preeminent instrument within the HCI practice of and research for the assessment of subjective human-computer experiential quality. Similar to the practical value of the UIS instrument, Flow is being employed as a diagnostic tool for uncovering broad areas of user information satisfaction shortfalls and strengths. In this way, Flow dimensions and items represent core evaluation criteria that transcend specific domains. Flow researchers suggest that it can fruitfully supplement UIS assessment in a specific context. Specifically, Trevino and Webster (1993) and Hoffman and Novak (1995) note that Flow is most valuable when it is used periodically to track service quality trends and when it is used in conjunction with other forms of service quality of measurement.

1.2.2.4. Use of Flow as a measure of UIS

Digital libraries may now look to the HCI experience in measuring user satisfaction. Parallels between the two fields indicate that both IS user satisfaction literature and past operationalizations of the UIS instrument possess evaluations of output (technical) attributes and experiential (interaction) attributes. For digital library user information satisfaction (DLUIS), UIS might pertain to the accuracy, easy of use, format, timeliness, and content of the information products delivered. In the UIS instrument, the output dimensions have tended to be measured in terms of those dimensions. The interaction dimension, on the other hand, may be evaluated not only by what is done, but by how it is done. In the digital library context, this may be represented by control, focused attention, intrinsic interest, and curiosity. Flow offers the potential to contribute to DLUIS by providing this additional focus for measuring the subjective interaction dimension of DLUIS. Since Flow has been shown to provide specificity in measuring interaction satisfaction in the experiential flow, this study will examine Flow's ability to improve existing measures of user satisfaction within digital library information systems.

2. The Integrative Model and Research Questions

In this research, objective and subjective variables are incorporated to explain UIS of Korean digital library users. In this framework, objective and subjective variables are treated as directly or indirectly influencing UIS of digital library users. By putting independent objective and subjective variables together, one can explain more of the variance in the dependent variable--user satisfaction with digital libraries--than either could have explained alone. The reason is that user satisfaction is the result of the reciprocal effects of the properties of the information system and several facets of psychological functioning. Thus, the complex interplay between the system and the user in certain situational contexts may produce different degrees of user satisfaction with digital libraries. This research addresses the challenge of measuring user satisfaction in the digital library environment, to wit: (I) Is subjective information satisfaction measured by Flow significantly related to overall user information satisfaction with the digital library? (II) What is the correlation between Flow and UIS? (III) Does some combination of Flow and UIS dimensions better predict overall user satisfaction with digital libraries than either of them separately? These questions will be explored by analyzing the returns from both a modified version of the standard Doll's (EUCS) instrument of UIS and a modified version of the 1993 Webster instrument of Flow, administered to a sample of digital library users in a Korean academic environment. The instrument will also include a modified version of a four-item questionnaire developed by Joshi (1990) and used in Kettinger (1994), which seeks to measure an overall point of view, asking for opinions on system efficiency and effectiveness in fulfilling information needs. The responses to the modified EUCS and Flow instruments will provide the independent variables, and the responses to these four overall user satisfaction items will provide the dependent variable.

Research Model

3. Goal of this Research

This research seeks to address this question: How to measure user satisfaction in a digital library environment? We argue that a combination of the end-user computing satisfaction construct (EUCS) and the Flow construct provides a working model for determining such user satisfaction. The goal of this research is to develop a validated measurement instrument, based on already-validated EUCS and Flow factors, that can be used to measure user satisfaction in the digital library environment. The ultimate product of this research will be a validated research model and methodology, and this research instrument.

References

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